| (4,9,12) | ![]() |
(4,9,8) | ![]() |
(0,9,8) | ![]() |
(0,5,8) | ![]() |
(0,5,4) | ![]() |
|
| (0,1,4) | ![]() |
(0,1,3) | ![]() |
(0,1,2) | ![]() |
(0,1,1) | ![]() |
(0,1,0) | ![]() |
(0,0,0) |



| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
| 0 |
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
| 0 | *1 | 0 | *1 | *2 | 0 | *1 | 0 | *1 | *2 | 0 | *1 | 0 |
| A game which is assigned a Nim value of *m, is equivalent to a game of Nim with m sticks. Hence, a game of Nim-Square with starting configuration (4,9,12) is equivalent a game of Nim with starting configuration (2, 2, 0). In this game, the first player loses. |
| If games G and H have Nim values *m and *n, then the Nim value of the sum G+H is *(m * n). (The definition of m * n was given previously.) |

| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
| 0 | *1 | 0 | *1 | *2 | 0 | *1 | 0 | *1 | *2 | 0 | *1 | 0 | *1 | *2 |
| 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 |
| 0 | *1 | 0 | *1 | *2 | 0 | *1 | 0 | *1 | *2 | *3 | *2 | *3 | *4 | *5 |
| A's move | B's move | ||
| Game Value | Nim Value | Game Value | Nim Value |
| (18,26,28) |
(*1,*2,*4) |
(18,26,27) |
(*1,*2,*3) |
| (18,25,27) |
(*1,*3,*3) |
(18,9,27) |
(*1,*2,*3) |
| (18,0,27) |
(*1,0,*3) |
(18,0,18) |
(*1,0,*1) |
| (18,0,14) |
(*1,0,*2) |
(18,0,13) |
(*1,0,*1) |
| (18,0,12) |
(*1,0,0) |
(2,0,12) |
(0,0,0) |






































| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 0 | *1 | *2 | *3 | *1 | *4 | *3 | *2 | *1 | *4 | *2 |

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
| 0 | 0 | *1 | 0 | *2 | *1 | 0 | *2 | *1 | 0 | *2 | *1 | *3 | *2 | *1 |





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